“I’m Fine, It’s Fine…Art” is an immersive installation that blends handcrafted materials, ceramics, plasters, resins, with soundscapes, and digital engagements to explore contemporary societal and existential concerns, THROUGH A SERIES OF SCULPTURES REFERRED TO AS The Dreadlings.

The installation aims to foster a sense of community, where visitors can come together to explore their anxieties and find solace in shared experiences and dialogue. By addressing the anxieties of contemporary life in an accessible and relatable manner, “I’m Fine, It’s Fine…Art” offers a unique approach to discussing global concerns. The integration of new media elements like soundscapes and digital engagements further enhances the immersive experience, encouraging visitors to confess their dreads or reflect on their emotions in a digital format. This project is a timely and vital contribution to the discourse on art, identity, and value in our contemporary fucked-up society.

The Dreadlings serve as a bridge between personal experiences and broader societal narratives. Each sculpture comes with its background narrative and lore with an accompanying  individual soundscape, transforming the gallery into a dynamic space for reflection and dialogue. For instance, Vesper, the Protector of Night, offers comfort against the fears that come with darkness, while Cumu, the Doom-Scrolling Absorber, addresses the anxiety of endless social media consumption. These characters make the abstract tangible, creating a shared experience of vulnerability and resilience.

In a world that feels like an absolute dumpster fire, my work serves as a reflection of both personal and societal grief. Through my interdisciplinary approach, I explore themes of identity, nostalgia, and the chaos of contemporary existence. My latest series, “I’m Fine, It’s Fine…Art,” embodies this journey, presenting abstract creatures—The Dreadlings—that personify our collective emotions like anxiety and dread. These pieces offer a space for human connection, communal reflection, grounding viewers in shared experiences of vulnerability and resilience.
— BRAMBLE LEE PRYDE